Example:
  • There's 2 meshes, mesh "A" is used by the melee class, mesh "B" is attached to mesh "A"
  • When I run an attack animation with the melee weapon, I want to use both mesh "A" and "B" to find targets, and not only mesh "A"
Currently if mesh "B" hits a character during the attack animation it'll do nothing, but if the same character is hit by mesh "A" he'll take damage
I'd like to have both meshes to be used by the damage system, and was wondering if it'd be possible