Add a PackageLoaded method to Client and Server classes.
C
CrappyGamer
Being able to check if a specific package is loaded (or available) on the client or server would be useful. We currently have Client.GetPackages() and Server.GetPackages() which return tables, but they need to be iterated through.
Having something like Client.PackageLoaded("PackageName") to return true or false would be super helpful.
Additionally, maybe something like this could also be done for checking if Asset packs exist and are loaded or not.