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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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[Discord] Add parameter to display buttons
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1
LuaJIT instead of Lua 5.4
Mainly because it's incredibly faster
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[CharacterSimple] Add Notify events
AnimationBeginNotify & AnimationEndNotify
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[Melee] Improved "Attack" event
Currently the attack event on the Melee class is not really useful since it only have it's handler passed in the callback Having the "Attack" event closer to the Damageable "TakeDamage" event would make this event more meaningful (currently I see no reason to use it over TakeDamage)
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1
[Character] Allow to override falling blendspaces
New methods to override the falling blendspaces (at least for FallingMode.Falling and FallingMode.HighFalling)
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[Character] Server-sided anim notifies
It'd be a useful addition to have anim notifies events on the server On the network side, having the authority player sending the info to the server may be a suitable option
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1
[Character] Add `char:SetSpeedSettings`
Allow to change the speed at which the character moves with different locomotion methods (without changing the animations speed like what char:SetSpeedMultiplier does) It would be cool to have the same parameters as char:SetAccelerationSettings
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[Character] Allow swimming blendspaces overrides
Allow scripters to override the Character swimming locomotion blendspace
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2
Make Gamemodes being loaded as addons instead of being a foundation layer
instead of having an encapsulated "gamemode" load empty gamemode by default and load other modules and gamemodes on top of it as addons, such as UI,Maps,Characters,Entities,etc, that would allow for more flexibility and people would be able to construct custom "gamemodes" by combining different modules together without needing to encapsulate everything into 1 hardcoded container
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0
Server.DownloadFile
Server.DownloadFile(ply, pathFile, "package: //package01/Client/Image/test.png ") Download a new file to the client and use it without package reload (for example download a new image and use it : cube:SetMaterialTextureParameter("Skin", "package: //package01/Client/Image/test.png ")
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