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Menus & UI (48)
Loading Screen (3)
Settings (12)
New Game (6)
Find Servers (0)
Server (22)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (113)
Gameplay Change (7)
Scripting Feature (397)
Third Party Integration (25)
New Entity (16)
API Change (46)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
Add slot in skeletal mesh tag (CharacterSimple)
Adding the slot we define in the SkeletalMesh components tag would help a lot working with child skeletal mesh in blueprint/animbp
0
3
[Character] Allow smooth transition on blendspaces change
Currently when calling char:SetAnimationIdleWalkRunStanding (and probably other blendspace related methods but i havn't tried) the bones location/rotation are directly set where they should be on the new blendspace, but without any interpolation. It may be cool to have a way be able to set a transition time between bones positions from the previous BS to the next BS when calling this/these method(s)
0
2
Async Promise class
Add lua class Promise to Nanos World to use async context in a better way Example:
3
22
Enable RigLogic plugin
Enable RigLogic (3Lateral) plugin to work with facial animations
0
2
Package.Require redownload file client
Add an optional parameter that force redownload a lua file to clients during run time Or maybe when the force_load is set to true redownload the file if it's a client / shared file
0
2
[Player] Allow multiple texture sizes for `Player:GetAccountIconURL`
Currently, the function returns a 64x64 icon URL. It would be great to have a parameter to select the desired resolution. For example: Player:GetAccountIconURL(AccountIconSize.Large) Player:GetAccountIconURL("184x184")
0
4
Switch for CharacterSimple to use ActorRotation instead of ControlRotation for movement
Would be great to have an option to switch between ControlRotation and ActorRotation (or maybe a custom rotation we provide in tick) for movement. For example to let us have a free look mode, while still moving forward or for different type of character.
0
1
Spline entity
From https://trello.com/c/s4e1kNOJ/399-spline-entity
0
13
Add reason for closing connection when returning false on server event "PlayerConnect"
Currently, returning false on the event only return the text "server has closed the connection, you have been kicked!"
13
·
under review
6
[Weapon] Add clientside `OnImpact` event
Triggered when a weapon projectile hits something Returns the hit result (impact location, entity...)
2
·
planned
32
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