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Menus & UI (41)
Loading Screen (2)
Settings (11)
New Game (2)
Find Servers (0)
Server (22)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (99)
Gameplay Change (7)
Scripting Feature (380)
Third Party Integration (23)
New Entity (12)
API Change (46)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
SkeletalMesh class
https://github.com/nanos-world/issues/issues/541
1
·
planned
18
Implement a new 'Character' class for Custom Pawn and Pickable support
0
1
Component Class
https://github.com/nanos-world/issues/issues/542 I still don't agree with the decision and some people seem to want this class too. I don't agree with the direction the workaround is taking. "attachable///" it's just more complex to scripters than using this class. Plus you have to think of new ways of using this workaround when new functions will be added, it will just become confusing. There is still no workaround to use the SetMaterial function on components
2
7
Spline entity
From https://trello.com/c/s4e1kNOJ/399-spline-entity
0
8
Door Class
Inherits from Actor and Paintable Door(location, rotation, type, ...) types : DoorType.Physics DoorType.Interact DoorType.Auto ( Door:AddAutoTrigger(trigger))
0
9
InstancedStaticMesh
Can't really explain since it's just exposing the UE component name InstancedStaticMesh... 😂 It would allow to repeat static meshes in a more optimised way
0
4
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