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Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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Menus & UI (41)
Loading Screen (2)
Settings (11)
New Game (2)
Find Servers (0)
Server (22)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (99)
Gameplay Change (7)
Scripting Feature (380)
Third Party Integration (23)
New Entity (12)
API Change (46)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
Steam Workshop support
Ability to publish packages and assets packs to steam workshop Make servers able to bind a workshop collection to their server in their Config.toml file, making the server download/update all the content of the collection on startup Ideally this would also limit the traffic on the vault servers to the "others" resources downloads (paid resources maybe?)
4
20
Add Client.OpenURL(url)
Client.OpenURL(url) Open an URL on the default browser of the Client
6
·
planned
14
Niagara Fluids Plugin
Add Niagara Fluids to ADK to make particles prettier and more realistic.
0
3
LuaJIT instead of Lua 5.4
Mainly because it's incredibly faster
11
9
[Assets.toml generator] Add blend spaces to the `assets.animations` array
Blendspaces must be added manually in the assets.animation array after generating the asset list with WBP_AssetsTomlGenerator, which isn't very practical It would be great if the WBP registered them as animation assets
1
1
Stop Motion Helper similar to Winded's GMOD addon.
https://steamcommunity.com/workshop/filedetails/?id=111895870 As it says in this Garry's Mod addon for Winded's Stop Motion Helper, you can use this to animate certain ragdolls and props for your own little video projects for YouTube so... Maybe it could actually be a good idea to integrate THIS into Nanos World's Sandbox mode?
0
2
Async Promise class
Add lua class Promise to Nanos World to use async context in a better way Example:
3
5
PlayAnimation callback
Add an extra paramaters "fCallback" (a function) to PlayAnimation which will be called at the end of the animation
2
3
Entity:ResetRotationVelocity()
A function to reset the rotation velocity
2
5
New AnimationSlotType
New AnimationSlotType : AnimationSlotType.Head (for only the head) AnimationSlotType.UpperBodyNoHead (UpperBody without the head) AnimationSlotType.LeftArm (Only the left arm UpperArm_L -> Hand_L) same for AnimationSlotType.RightArm AnimationSlotType.BottomBody (Thigh_L -> ball_l and Thigh_R -> ball_r)
0
4
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