nanos world
Create
Log in
Sign up
Roadmap
Feedback
Game Ideas
340
Boards
Game Ideas
Achievements
Powered by Canny
Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
Description
Category
Menus & UI
Loading Screen
Settings
New Game
Find Servers
Server
CLI
Console
Vault
Design & Art
Game Feature
Gameplay Change
Scripting Feature
Third Party Integration
New Entity
API Change
WebUI
Websites
Store
Landing Page
Docs
Uncategorized
Showing
Trending
Sort
Trending
Top
New
Filter
Under Review
Planned
In Progress
Complete
posts in
All Categories
All Categories
Menus & UI (41)
Loading Screen (2)
Settings (11)
New Game (2)
Find Servers (0)
Server (22)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (99)
Gameplay Change (7)
Scripting Feature (380)
Third Party Integration (23)
New Entity (12)
API Change (46)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
(Melee) Option to play the animation list in the order
Instead of having the animation list played randomly, play it in the order And a function to get the current anim path or index: melee:GetCurrentAnimation()
2
·
planned
6
Download server content via a CDN/Other server
Allow the possibility to download the server content via a CDN or anorther server than the one hosting the game. (or atleast the Assets).
3
·
planned
17
Add Client.OpenURL(url)
Client.OpenURL(url) Open an URL on the default browser of the Client
6
·
planned
14
Vehicle AI
Allow Vehicles to use Path Finding and auto drive.
2
·
planned
17
Collision event
That would be great to have a new event for detecting when collision occurs between Actors. As discussed something like this: myEntity:Subscribe("Collision", function(ortherEntity, ...) end) You mentioned it might be problematic if its enabled by default on everything so we suggested the event should be opt-int with something like entity:EnableCollisionEvent()
1
·
planned
16
New Vehicle Type: Helicopter
3
·
planned
23
SkeletalMesh class
https://github.com/nanos-world/issues/issues/541
1
·
planned
18
Better vault release
It would be good to upload my gamemode inside the game, its lame to open the browser and zip files for it
1
·
planned
4
[CharacterSimple] Add Set[/Get]MassScale
API Design: my_charactersimple:SetMassScale( sBoneName, fMassScale)
1
·
planned
7
Add Breathing System for Characters
So they drown under water
3
·
planned
7
Load More
→
Powered by Canny