Option to make the character not orient his rotation according to the movement
planned
NegativeName
API Design:
character:SetOrientRotationToMovement(bOrient)
A good example is the aim state:
GTNardy
Merged in a post:
Backwards
Juju
Allow the character to walk backwards and not turn around with bind S.
GTNardy
planned
GTNardy
NegativeName I didn't get it correctly, what do you mean with this suggestion?
NegativeName
GTNardy: Renamed it and added a video