Add Widget Blueprint support through scripting
complete
GTNardy
complete
finally
GTNardy
in progress
NegativeName
Allow Blueprint functions/events to send and receive User Widgets
GTNardy
T
Timmy
You can already create WebUIs which use HTML/CSS/JS
Some testers also managed to integrate Unreal's UMG UIs for their user interfaces
NegativeName
Some methods that could be nice to adapt for Widgets:
- local ret = my_widget:CallBlueprintEvent(name, args)
- my_widget:BindBlueprintEventDispatcher(name, callback)
GTNardy
planned
Nogitsu
That would be an incredible idea to enchance the modding possibilities of Nanos, we could do WebUI for more advanced UI and widgets for easier things (or if people wants lua making, you could make it 100% compatible too)