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GTNardy
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Timmy
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Voltaism
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Assets.GetAssetReferencePath(asset, type)
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Voltaism
Would return the unreal path written in the Assets.toml, optional type (search all by default) would be the assets key in the toml (materials, maps,…)
So we can load assets references in blueprints with their path
August 16, 2023
GTNardy
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August 23, 2023
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