[Character] Animation[Begin/End]Notify `anim_path` and `duration` arguments
planned
GTNardy
I can add some information to that event, just out of curiosity: are you currently using the AnimationEndNotify event?
T
Timmy
GTNardy Yes, i'm using both events for anim montage windows
GTNardy
Timmy could you please send me an example on how are you using it and your how you set the notify in your animation?
T
Timmy
GTNardy here's the sequencer on an animation, purple sequences are added with "Add notify state > Montage Notify Window", pink ones are added with "Add notify > Montage Notify"
The 2nd screenshot show how i use it in my gamemode
GTNardy
Timmy: perfect thanks! I thought adding two new arguments: the anim_path and time
so on begin the time would be the time it was triggered, and on end (it only triggers for notify state) the time it ended
GTNardy
in any case, I could add all the information, but not sure if it's useful or too much information: duration, time_start and time_end, what do you think?
T
Timmy
GTNardy that would be perfect for what i need, about other use cases i'm not sure
GTNardy
planned