In my opinion there should be an integration of Latent events because it helps servers send big chunks of data to the client/server easier.
Function:
-- Client
Events.CallLatentRemote(event_name, bytes_per_second, args...)
-- Server
Events.CallLatentRemote(event_name, player, bytes_per_second, args...)
How the function should work:
It takes the arguments, joins them together and gets the byte size of them. After that it splits them in parts based on the bytes_per_second argument and sends each chunk.