GTNardy
complete
Enjoy 🙏
GTNardy
Any suggestion on how to deal with the Class names? Would be all under
Vehicle
? Or create/split new ones for Car
, Boat
, Plane
? Or then VehicleWheeled
, VehicleBoat
, VehiclePlane
?T
Timmy
GTNardy: imo it depends how different the API will be from a vehicle to another
e.g if the current vehicle class methods differs too much from boats then each vehicle type should have it's own class
GTNardy
Timmy: yeah they would be very different, the current Vehicle class implements Unreal's WheeledPawn class, and the Boat would be a 100% custom class (inheriting from Actor)
C
Certurix
GTNardy: If its completly different, I suggest to make a global category for every vehicles on the game (same as the docs right now), but inside it you put every Vehicles Class that exist (Car, Boat, Helicopter and others...)
Also, this is another idea but I think if we can create our own class derivated from default Vehicle Class would be a good thing, instead every class being created on the game? Some gamemodes would need some very specific class.
Creating a Vehicle Base Class would allow people to create their own Class as they want by using the default events and functions for Vehicles.
This is a topic to debate, but here the main idea.
T
Timmy
Certurix: What you're suggesting about class derivation is a duplication of this idea:
C
Certurix
Timmy: Woops.At least its already under review, so this is a good point.
GTNardy
planned