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Game Ideas
Please add as much as context, details and use cases as possible!
This is important so we can prioritize it correctly and make the best design decisions based on your real needs!
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posts in
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Menus & UI (41)
Loading Screen (2)
Settings (11)
New Game (2)
Find Servers (0)
Server (22)
CLI (0)
Console (5)
Vault (16)
Design & Art (2)
Game Feature (99)
Gameplay Change (7)
Scripting Feature (380)
Third Party Integration (23)
New Entity (12)
API Change (46)
WebUI (4)
Websites (6)
Store (2)
Landing Page (0)
Docs (3)
Assign UDS (Ultra Dynamic Sky) sounds to sound effects volume
Currently changing the volume settings does not adapt the weather sounds of UDS
1
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complete
3
Vehicle Health / Explosion
Add Health to Vehicles, make them ignite then explode Related old Issue: https://github.com/nanos-world/issues/issues/517
2
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complete
22
New Vehicle Type: Boat
8
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complete
41
Ability to customize the Server's Escape Menu
3
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complete
23
Making multiple UIs focus easier to work with
Is your feature request related to a problem? Please describe. Right now, each UI has to individually be "BringToFront" and there is only one UI in front. It is hard to work with this method because we have to know wich UI we want to bring to front everytime anorther has disappear. As an example: We have two packages using an UI, one is an inventory and the orther prits message on an Alert. The user is opening the Inventory and is about to click on an item => Inventory is on front The server sends a notice for the player that will be displayed on a Altert => Alert is on front The user takes notice of the message and closes the Alert => Alert is still on front The user cannot click anymore on the inventory because it is not on front. Describe the solution you'd like A solution instead of sending all mouse/keyboard events to the last UI on front is to send all events to all opened UIs. If a scripter don't want the UI to be clickable, maybe we can include an option to opt out of the events. Describe alternatives you've considered Anorther way might be to sending the events to the first UI and if there is no element to reply at that position to the Next but it is way harder to implement because some scripters might want to use divs as a container for example.
2
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complete
2
Custom Characters / Skeletons
Add ability to have custom Characters and Skeletons (playable)
2
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complete
16
Add a function to get player's steam avatar
Create a function to get the player's steam avatar, all simple like this : Player:GetAvatar()
4
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complete
5
Camera Fade Controls
Would be nice to have in-built client side events and controls to fade the player camera in and out. What would be really nice would be to be able to also control fade in and fade out duration.
2
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complete
2
Weather system with natural elements
-Wind with it's levels. -Waves with it's levels. -Rain with it's levels. -Spreading fires (depending on materials). -Etc. -Elements interracting, such as water and fire. -Could effect things such as controls of vehicles, prop movement (turbulence, storm, etc.) -Customization for the desires of players, admins, developers or map creators.
2
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complete
2
Support For Custom Animation Blueprints
Can be used to support custom skeletons https://github.com/nanos-world/issues/issues/490
2
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complete
5
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